The field of computer network mechanics prepares graduates in the fields of information technology, computer networks, diagnostics, the maintenance and repair of computers and computer networks, network management, and communication technologies. The vocational subjects of third-year students integrate the creation of web pages, graphic programs, computer hardware, diagnostics, and repair peripheral devices of PCs, as well as the assembly, diagnostics, and repairs of a local computer network. The escape room was implemented in the third year of study in May 2022 for a group of 16 students. This study was carried out in the 2021/2022 school year at the Secondary Vocational School of Electrical Engineering in Trnava, Slovakia. The educational escape room was used at a secondary vocational school in the field of computer network mechanics. Qualitative analysis provides a better understanding of these results and supports the conclusion that using a digital educational escape room is enjoyable for students, and leads to problem-solving skills and teamwork. Although the experiment did not confirm an increase in students’ cognitive abilities, the quantitative analysis confirms a significant increase in the motivation, engagement, and satisfaction of students in secondary vocational schools focusing on technical vocational subjects. The aim of this study was to determine the effects of implementing an escape room focused on HTML and computer networks on third-year computer network mechanics students and to assess the students’ levels of perception of the game. This article presents the use of a digital escape room on third-year students in the field of computer network mechanics at a secondary vocational school. In an escape room, the players search for clues, complete tasks, and solve polymorphic puzzles, working together to escape the room within a certain time limit. Applying the concept of a digital educational escape room to teaching can help increase students’ interest in the subject. WONDER WOMAN and all related characters and elements © & ™ DC Comics.Today, students live in a world surrounded by technology and traditional education methods are no longer very attractive to them. SUPERMAN and all related characters and elements © & ™ DC Comics. SUPERGIRL and all related characters and elements © & ™ DC Comics. SCOOBY-DOO and all related characters and elements © & ™ Hanna-Barbera. LOONEY TUNES and all related characters and elements © & ™ Warner Bros. JUSTICE LEAGUE and all related characters and elements © & ™ DC Comics. (s22)īATMAN and all related characters and elements © & ™ DC Comics. © ICEE is a federally registered trademark.ĪQUAMAN and all related characters and elements © & ™ DC Comics. The Welch’s name and banner are registered trademarks of Welch Foods Inc., A cooperative. © 2022 The Promotion In Motion Companies, Inc. M&M’S, the SNICKERS logo and the parallelogram design, 3 MUSKETEERS, DOVE, MILKY WAY and TWIX are trademarks of Mars or Affiliates. “Coca-Cola”, “Coca-Cola Freestyle”, the Red Disk Icon and the Contour Bottle design are registered trademarks of The Coca-Cola Company. SIX FLAGS® and all related indicia are trademarks of Six Flags Theme parks, Inc.TM © 2022.įright Fest ® and Holiday in the Park ® are registered trademarks of Six Flags Theme Parks Inc.
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